see|wheel of fortune|wheel of Fortune
English
Proper noun
wikipedia
en-proper noun|sg=Wheel of Fortune
- context|mythology|philosophy The wheel of Fortune.
- context|hence A wheel of fortune; a big six wheel.
- context|hence A television game show where word puzzles are solved by filling in the letters, like hangman, with a category clue.
Related terms
before and after
Translations
trans-top|television game show
Chinese: ��转轮 (zhua jiuzhuai lun)
Danish: Lykke Hjulet
Dutch: Rad van Fortuin n
Finnish: Onnenpyörä
French:
:Canada: La Roue Chanceuse
:France: La Roue de la Fortune f
German: Glücksrad n
Greek: (O trocho tes tychos)
Hebrew: ���� ���� (Galgal Hamazal)
Italian: La Ruota Della Fortuna f
Japanese: 転� (tenpen), �������������� (wīru obu f�chun)
trans-mid
Korean: ì�´ì�� í��ì�´ì�� ì��ë �ë°�í�´ ì�¼ (unui haengunui surebakwi syo)
Latin: Rota Fortunae f
Malaysian: Roda Impian
Polish: Ko�o Fortuny
Portuguese:
:Brazil: Roletrando Novelas
Russian: �оле�о �да�и (Koleso udachi)
Spanish:
:Argentina: La Rueda de la Fortuna
:Ecuador: La Ruleta de la Fortuna f
:Spain: La Ruleta de la Fortuna f
Turkish: �arkıfelek
Vietnamese: Chiec Non k Dieu
trans-bottom
Quotations
1980s, Dennis Miller, �Weekend Update�, Saturday Night Live
1998, George J. Hademenos, Physics for Pre-Med, Biology, and Allied Health Students, Schaum's Outlines, McGraw?-Hill Professional, ISBN 0070254745, page 140
2000, Eric T. Olson and Tammy Perry Olson, Real-Life Math: Statistics, Walch Publishing, ISBN 0825138639, page 56
2001, Tony Marsland and Ian Frank (editors), Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 2000, Revised Papers, Springer, ISBN 3540430806, page 398
2003, Josh Lewin, Getting in the Game, Inside Baseball's Winter Meetings, Brassey�s, ISBN 1574887912, page 46
2003, Markus Friedl, Online Game Interactivity Theory, Charles River Media, ISBN 1584502150, page 48
2003, Matthew McIntosh?, Well, Grove Press, ISBN 0802117511, page 43
2003, Stephen Pite, The Digital Designer, 101 Graphic Design Projects for Print, the Web, Multimedia & Motion, Thomson Delmar Learning, ISBN 0766873471, page 172
2004, Tracy Fullerton, Christopher Swain, and Steven Hoffman, Game Design Workshop, Designing, Prototyping, and Playtesting Games, CMP Books, ISBN 1578202221, page 380
2004, Lee Sheldon, Character Development and Storytelling for Games, Thomson Course Technology, ISBN 1592003532, page 37
See also
Jeopardy!
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